Veras Preserving Textures

I had to remind myself that yes, although I have sometimes put graphics in a rendering after the fact in photoshop, I have typically used graphics on walls as materials in rendering programs, included in the rendering process, and results are a match of the original graphic. I prepared this for you. I had other examples too, in Vray, etc. but couldn’t easily find the original graphic image used. I guess you probably are well aware of this, but I actually had to remind myself! Thanks.

The images produced by Veras seem to refer to a probably enormous but limited register. For example, a stone or wood cladding texture are sometimes impossible to obtain (even with a material override set to zero), probably never learned, out of register. Ideally, we would have the possibility to feed the register with the project’s textures to familiarize it

@SketchVeraslady - I made this post a separate topic, as it talks about new functionality that we will be addressing.

This process is used by many of our users (bringing render in Photoshop, and masking). We are looking at enabling this workflow within Veras so that there’s no need to leave the app to make these kind of adjustments.

Thank you for highlighting this!

@bouilloc - we are actively working on improving the area specific prompting. Great feedback!

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The recent Veras 1.9 Release ships with the new Render Engine 6 Sharp. This engine can be used to retain fine details in your render, similar to the mural that @SketchVeraslady is showcasing. Below is an example of a graphic stencil on a wooden wall. I got significantly better results when properly prompting the scene.

2024-10-01 - 18-05-58 - SketchUp

Regarding stone or wood cladding textures that @bouilloc is referring to. The new engine can also help with that. Below is an example (see the prompt in the property pane).

2024-10-01 - 18-21-59 - SketchUp

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I don’t believe render engine 6 sharp will retain wall graphics like the ones I showed you here. I did a quick test with 1.9, and believe I tried all engines, but Veras does not reproduce wall graphics accurately, while a few other programs, which Veras is ahead of in every other way, can.

@SketchVeraslady - This is a very useful workflow that we would like to better support. If you can share your attempts including the original image it would help us with refining it.

Are you trying to reproduce the graphic structure AND the texture color? Or is it ok to change the colorization of the graphic?

The first image shows the graphic pattern. The Veras results are not close to original wall graphic.The other two examples from other ai-powered rendering programs have more accurate pattern and colorization.


other renderer 3 _labeled


This final example is with engine 6 sharp. This is with cinematic style, but I did with film photography and one with no style and all are similar. Maybe it does have more to do with the color, rather than the pattern.

Two more images in other style and no style (engine 6 sharp)


Using the base image provided, here are some settings that will generate better retention for the wall graphic. Please note that it’s important to include in the prompt the colorful wall graphic.

I still can’t get one I like as much as those from other renderers shown above. I tried the original prompt I had used with all (but with settings you suggested) in which I called out the colors: “Office seating area, pale green sofa, two blue chairs, tan rug, Abstract graphic pattern in colors of blue, mint green, gold, pale lavendar, red, salmon, white.” And tried your prompt exactly and tried that shorter prompt but referred to it as an “abstract colorful graphic on wall.”

In terms of overall rendering quality I prefer Veras quite a bit to these other renderers (Veras has light touch, slick, modern looking; very beautiful often); I don’t use them at this point for anything else but this, but it just seems funny that this is one thing I can’t get with Veras. I don’t mind using another firm for this; I didn’t have that option before, or didn’t think I did.


Here is the final result.

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