I just tried rendering this complicated reception desk, in an isolated view (without other details in my actual overall scene), in 1.4.01 both engines, and in 1.5.0.0 both engines. 1.5.0.0 engine 5 look is improved over the engine 5 look in 1.4.0.1 so that’s encouraging to me.
One note is I can’t get the same width in 1.5.0.0 that I could get in 1.4.0.1. What is shown is the maximum width I can get in 1.5.0.0, but the 1.4 examples I could have made even wider.
@SketchVeraslady - the increase in geometry retention in 1.5 might have affected the width availably. However, like @vache mentioned you can change the camera view angle:
Press “Z”
Type a number (like 60)
Press “Enter”
You can repeat this for the desired width, then you can resync the camera.
You can also press “Z” then hold “Shift”, then left-click and hold the click down for an interactive way to change the camera angle in SketchUp:
It will be interesting to use the 1.5 engine 5 more which I hadn’t really used until now. I thought 1.4 engine 5 was very accurate but this “gothic inspired” Belfast reception cabinetry (design by others) was too much for even it. I did finally get the cabinetry portion to render quite a bit more accurately in 1.5 engine 5. .