Bring Site Content into Revit from SketchUp with Textures using Google Street View and Photomatching!

1 | Model the Building Massing

Option A - CAD

  • If you have a CAD file you can start by tracing the footprint from the file.
  • Don’t worry about getting the height correct right now (unless you have the correct height). We can trace the SketchUp photo-match to get the height of the building
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Option B - Location Map

  • alternately, you can extract the google map plan and trace that instead
  • click the Add Location button
  • select a location (you can type an address)
  • select a region on the map clicking the Select Region
  • Trace the footprint to create a mass
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2 | Get the Google Street View Image

3 | Use SketchUp’s Match Photo Feature to align the massing to the image

  • make sure that the origin if aligned to the mass
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  • align the green and red guide lines to the photo
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4 | Update the Model

  • adjust the model per the photo texture
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5 | Map the components with Helix

  • make a new tag, and call it Helix Site Buildings (you can call it whatever makes sense to you)
  • place the building components (or groups) on this new tag
  • open the Helix UI and select one of these buildings
  • set the mapping to be Mesh (OBJ) and Entourage category

6 | Send to Revit

  • click the Send to Revit button
  • click the Load Model button in Revit under the EvolveLAB Tab
  • NOTE: to see the textured, turn on the Realistic Mode


  • These objects are brought over as families in Revit.
  • The families are instanced, so that if you placed this object multiple times in SketchUp, you will have multiple instances in Revit.
  • In the gif below, this technique is used in junction with the Skp → Rvt as native Revit Objects. Here’s more on the BIM workflow: Convert SketchUp Model to Native Revit BIM
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Try it for yourself: Helix Installer