Maintaining Camera Orientation in Multiple Renders

What kind of prompts can I use to ensure that every time I hit render in Veras, I will be able to get the same camera angle as my base SketchUp viewport? I am finding that for larger building model renders, I get the same camera angles a few times, and then at one point the engine creates its own rendering out of nowhere.

If I want it locked in I start with this prefix.

CRITICAL: Respect the input geometry and camera angle perfectly.

Then whatever else I'm looking for in a prompt.

Nano Banana supports a lot of descriptive styling. You can lay out a whole project plan

Our Enhance In City preset gets very descriptive as an example.

TASK: Enhance and embellish the provided building design into a photorealistic architectural masterpiece.

STYLE & ART DIRECTION: High-end architectural photography, "ArchDaily" editorial style. 4K high-resolution, ultra-detailed, and implementation-feasible.

COMPONENTS:
Main Subject: A modern building.
Setting: Situated in a modern city during overcast day with, soft shadows, dramatic sky.
Details: Add physical material micro-details like visible wood grain, concrete pores, and realistic reflections on glass surfaces.

LIGHTING:
Lighting: Volumetric sun rays filtering through trees, warm interior ambient lighting visible through windows to create depth and "life".
Color: Color balance the photo warm and cold color tone mixtures and good contrast

CONSTRAINTS:
Maintain the exact structural silhouette of the original design.
No over-smoothing or "plastic" AI look; prioritize raw, unretouched texture fidelity.
Ensure all structural lines are perfectly vertical and parallel (no lens distortion). 
Add people and additional entourage to show a lively scene.
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I’ve been having a similar issue. Initially I would get Veras to use the exact view and occasionally it would go rogue and just switch the camera view to the opposite direction or change geometry. I am now iterating a different design on the same 3D model site and I can’t get it to honor the camera view at alI. It’s just doing its own thing and changing geometry at the same time. I have been using a similar start to my prompt as Dave’s suggestion above (and tried his as well) and still it won’t match the angle or geometry anymore. Any thoughts on how to approach this? I wish this was more reliable.